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kvenom

146 Game Reviews

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Hrrrm. Nice android money-sucker promotion you got there.
With yappy controlls and obnoxious adblock-based player crippling.

Welp, not bad. It works, it has some potential. However, some subtle details kinda ruin it for me, like the screen size being unajustable and some quest items reappearing on the map after the quest is over.

Not too bad, but still not polished. The Fat soul tends to disappear, if player forgets to pick it up and exits the room, makeing the game unfinishable.
Still, you did put some effort, take your place at the FRONT PAGE.
Update: the Flag did not appear, the quest is ain't no complete.

JoelLikesPigs responds:

I actually did account for this - The game can still be finished with or without picking up the souls as a precautionary measure in case this happens. When a soul appears a flag is added in the code that adds to the overall soul count

Hrrrrm, sort of fun demake, but kinda repetetive.

Sort of addicting puzzle-platformer with some strange visual design choices.
In 5 words: keep up the good work.)

Hrrrrm.
Not very entertaining, though has some good design, I guess?
Also, this is as close to Foory Coory, as Andrzej Bartkowiak's Doom movie is close to Doom - like almost zero simmilarites.
Sure, it's got some of the music right, and the character artwork is nice for a "retro"-styled game.
But the whole premise of FLCL is not about burning city or even running away from cops(Haruko never gave a shit about them anyway).

So yah, in short you lost one and a half star for making a boring game of 1980's handheld's style, and half of star for making unreasonable decision to tie up your interpertation of the story with your game.

SilverwareGames responds:

This wasn't supposed to *be* FLCL it was the game described in episode 2 of the original show. The episode is called FiSta and Mamimi plays a handheld game where she gets to burn down a city. We wanted to make *that* game instead.

I recommend watching FLCL again b/c it is amazing and worth watching a million times. I've seen it more times than I can remember.

Welp, not bad. Simple, challenging.
Nothing too exiting though, it's kinda basic.

Not bad. Nice suspence build-up, better than some supposedly scary games.
Game works pretty smoothly, no bugs found. Did you really made this in 4 hours?
Levels are creative.
Overall, not bad m8.)

Steeelshark responds:

Yep! I made it using dungeonscript:http://dungeonscript.farbs.org

That's some creative and funny shit!)
Must be scrapped parts for some cool future stuff?))

10 years passed, still one of the best flash games out there!)
Dafuq else was I supposed to expect from The-Swain, I guess?
Update: I found the reason of the Infinite Attack Bug:
It's the Yellow Infantryman! Do not let them run away too far, or they'll "fall out from the map" into the limbo, where they'll live eternaly, prolonging the Attack.
To do so, constantly order your troops to Retereat by clicking at your base, before any of the Infantrymen escape, so the Yellow bitches will come closer to your attack range.
This must be an enemy AI problem.

Beginner Gmoder, who can't complete his shit. Also sarcastic asshole, and the former(?) Sonic fan.

Age 32, Male

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Joined on 10/22/09

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