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kvenom

150 Game Reviews

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Nice. You've made quite an addicting and interesting platformer. Although it is sorta too easy. And Slow time doesn't work at all, no matter whether I press RMB once or hold it, and no matter whether I aim at specific enemy or not.
Upd: Staff of Teleport suddenly can switch it's name to Staff of Fire Blast. Dayum, this game has some glitches, including one-shot from tons of enemies attacking you at the same time(and no, I don't mean overwhelming the crazy ammount of regen I had back then, but straight up attacking at the same time, earraping me and killing the game character in a process).

GoodL responds:

Thanks, I appreciate it! We're definitely going to be working on it, fixing up those bugs, and completely overhauling the combat system. Thank you for bringing that stuff to my attention!

Immortal classic. The flashy seamless flowing animations, the artistic air and ground movement, great music -
Re-Armed, EAT YOUR FREAKIN' HEART OUT!

D-SuN responds:

owww thanks! Glad you like it all these years later. the game is nearly 10 years old!

Quite a relaxing Puzzle game. Simple, yet makes you use your gray matter. Overall, not bad.
Also, the Witch girl is quite cute.

Diemorth responds:

Thank you! :3 Glad you liked it! I hope to bring more games in the future!

Super Mario's Super Hot. Not too shabby, gotta say.

Whenever Sanford throws his hook, he can't move, can't switch to Deimos, can't pick up weapons. You need to work on the game more, cuz this is FUCKING RAW.

Not bad. Reminds me of Qbert quite alot. Relaxy soundtrack, interesting gameplay.

Tf2's rocketjump: The Game.
Interesting idea, even though I've seen it made multiple times here.
Nice soundtrack. Somewhat funny monologues with a small hint of phylosophy. Keep it up.

10 years ago this game gave me some weeks of after school entertainment. And now, it's still holdin' that warm place in me heart. Nice job, Gonzo.)

Floor 40, got OP and bored AF.
The game is addictive, and has some nice, tho pretty basic concepts.
Here're a few tips on top of the ones mentioned by some other reviewers:
1.Make all skills dependant on your basic attack's stats, my making their stats a multiplicatives of the basic attacks. (Example: Say, Basic Attack deals X Damage, has Shot Speed of Y and Z Shot Delay, then Rapid Fire deals X*1 Damage, has Shot Speed of Y*5 and Z*0.5 of Shot Delay for it's whole duration)
2.Give all skills, including basic attacks, some floor-based/monster level based stat caps. Or cap the generation of certain items at certain floors/within certain monster level-range.
3. Make monsters increase their levels with each floor, making their stats, especially HP and damage, bigger.
4.Separate the items into types and make a limit to how much of different same-typed items a player can hold. Also give some items negative stats, on top of positive ones.
5.Make cap on additive stat-changing items, and make most of the said items into multiplicative.
6.Make scrolls only affect character's effects, while allowing the player to choose their own collor. Also add more scrolls.
7. Sometimes teleporting monsters and the chests tend to spawn in walls. Fix that.
8. Add some puzzle rooms. Take some inspiration from Gungeon and Isaac, if you have trouble with puzzle-making.
9. Add randomiser to chosen level-up traits. So level-upping can go infinite like the floors do.
10. Make at least 5 floor tilesets for all rooms, and some variations of said tilesets. And affix one music track to each type. And make some monsters, unique to said tilesets. Especially bosses.
11. Make more secret rooms, and make them more understandable ways to access them. I accidently accessed kings's crypt or something, took the crown, met the same room I used to access said secret room a few times, couldn't do that again. Also yah, make it harder to acess by accident, but leave some hints.
12. Make shops spawn on each floor and make money more valuable by either increasing prices/decreasing money spawn rate and ammounts of spawned or removing gold as currency all together and replacing it with current hp.
13. Make more different arrow types and make some of them combinable with each other, by either stats, effects or both.

paulfromsmite responds:

The chests and imps spawning in walls are fixed.
Nice ideas, thanks!

Beginner Gmoder, who can't complete his shit. Also sarcastic asshole, and the former(?) Sonic fan.

Age 33, Male

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